Mario kart why 7
Below is a chart of the point spread comparison between these seven games:. Time Trials allows the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that he or she used.
Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race. In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts.
In Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode.
There are three new courses, and the remaining three are from the previous installments in the series. Racers compete by popping their opponents' balloons to gain points in a time limit of two minutes.
All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons. In Coin Runners Coin Battle in the British English version , racers collect the Coins scattered in the battle course within the time limit of two minutes.
The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected. Unlike in Mario Kart Wii , only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts. With the Nintendo 3DS's online capabilities, players can look for other users for online play, local, or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races.
With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass. When players take part in online races or battles, points are added to or removed from their VR short for VS Rating based on their finishing position. The main purpose of VR is determining the skill of players, to match them with players of a similar skill level.
Online play in Communities does not use the VR system. Mario Kart 7 includes 17 total drivers eight starting drivers and nine unlockable drivers.
Each driver is categorized into any of five weight classes: Feather being the lightest, followed by Light , Medium , Cruiser , and finally Heavy. Peach Light. Donkey Kong Cruiser. Koopa Troopa Feather. Daisy Light. Rosalina Cruiser. Metal Mario Heavy New Driver. Honey Queen Heavy New Driver. Wiggler Cruiser New Driver. Lakitu Feather New Driver. Much like in Super Mario Kart , all playable characters have a rival order, the order CPU drivers finish at the end of the race.
However, unlike in Super Mario Kart , it is more simplified, as two characters are set instead of single characters followed by another single character, etc. Each character's rivals will never change; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used.
That will make the default character a third rival that occasionally appears in the race. Depending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit. The character's weight determines the body Frame size, Metal Mario being the only exception, as he's medium size despite being a heavy character. These characters appear in the background of certain stages and do not affect the racers in any way.
Mario Kart 7 introduces the option to personalize the player's vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many coins from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use.
It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations. There are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1, kart combinations.
The following is a list of all the avilable parts, using the American English names. If the kart has a different name in the British English version, the British name is put in parentheses under the American name. All kart parts are sorted based on how they're ordered in-game, starting with the standard parts.
The following notation is used:. Standard Normal. Beast Glider Ghastly Glider. Swooper Swoop. Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix.
Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider. In contrast with Mario Kart DS and Mario Kart Wii , which directly added the characters' and vehicles' physical parameters to obtain their final values, the game introduces the Points which are conferred by characters and vehicle parts.
In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called Level Lv which is then used by a table to convert the level into various related physical parameters used by the game. The Level of five statistics is displayed in the vehicle customization screen:. Said Level is represented through bars by adding two points to the sum of points, then dividing the result by four, resulting in values ranging from 0.
As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:. The following table shows the statistics of the various drivers. In addition to the statistics shown in the vehicle customization screen, there are the following statistics:.
Many classic items make a return in Mario Kart 7. Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item.
In addition to Item Boxes, Coins can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed.
If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also, unlike in its predecessor, the item warning sound will only play if a Spiny Shell or a Bullet Bill is approaching. One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in Mario Kart 64 and having a new sound effect.
Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments. It also features three new battle stages, and three Retro ones. Only the Mushroom Cup and Shell Cup , as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific Engine Class , unlike past installments.
A new feature of Mario Kart 7 is that three of the courses — Wuhu Loop, Maka Wuhu, and Rainbow Road — have three sections each, with each section counting as one lap. The following charts show the American English names of the tracks, with the British English names in italics. Like in Mario Kart DS , the retro tracks' width have been shortened, except the DS retro courses, which have been widened. The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff Ghost of a track, the Expert Staff Ghost of the same track will be unlocked.
Mario Kart 7 is the first Nintendo 3DS game to use the system's ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online. An SD Card is required to download the patches, however. A New Dimension of Kart Racing!
For the first time, drivers explore new competitive kart possibilities, such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights. Mario Kart 7 brings Mushroom Kingdom racing fun into glorious 3D - and that's just the beginning, as new courses, strategic new abilities and cutomisable karts bring the racing excitement to new heights.
Up to 8 players can enjoy local wireless races or race together online. The game has received generally positive reviews.
As of December 12, , Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed. GameXplain has given the game's Multiplayer 4. She criticized the character roster for being small and the potential of the Spiny Shell "screwing up" the race, but she praised the innovation and the polish the game provides. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as "unavoidable race-ruining bullshit".
He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes "being a distraction rather than a destination". He remarked that the game has "been the same as previous entries of the series, but the innovations have kept it fresh", while criticizing the online structure and lack of mission mode.
He praised the fanservice and how "anyone can pick up and enjoy" the game. They ended their review with, " Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it".
The game sold over , units in its first 4 days in Japan. Mario gliding in his Standard Kart. Yoshi driving his Bumble V with a Red Shell. Bowser driving his Monster Standard Kart.
Peach gliding in her Birthday Girl. The 7 in the original logo featured a different design than the final logo. Several tracks shown in early trailers lacked details shown in the final version, such as the lack of Wigglers in Wii Maple Treeway and the lack of ramps in Wuhu Loop , Mario Circuit , and Rock Rock Mountain.
An early version of Mario Circuit , with missing ramps. An early version of N64 Kalimari Desert , featuring more cacti than the final version. When playing in multiplayer mode, both locally and online, there are several changes made to the tracks, most likely to retain a stable connection. If executed correctly, they allow the driver to skip sections of the track.
On May 15, , an update was released that made these glitches unusable in Online Multiplayer. Retro Studios was also responsible for contributing to the Donkey Kong series attributes in the game, mainly the DK Jungle track.
The music composition is credited to Kenta Nagata and Satomi Terui. Shigeru Miyamoto and Satoru Iwata were the game's general and executive producers respectively. From the Super Mario Wiki, the Mario encyclopedia.
Game Card. Digital download. Control pad. Mario Medium. Luigi Medium. Yoshi Light. Bowser Heavy. Toad Feather. Wario Heavy. Mii Medium. Bruiser Growlster. Zucchini Gherkin. Wood Wooden.
Paraglider Parafoil. Luigi gliding in his Standard Kart. Official Website in Spanish. Daisy Hills In terms of aesthetics, Daisy Hills is now set during sunset, and the town featured near the end of the course is now larger, and arcs around the lake that racers glide over. The wide turn before the gliding segment has been made to be on the side of a cliff, with wooden ramps leading up to it, and thus an anti-gravity segment. The small road on the left side of the gliding jump has been removed, though players are now able to enter the water directly instead from there via a small pathway.
Cheep Cheep Lagoon Cheep Cheep Lagoon's aesthetics have been heavily modified from its original appearance, and is now set around a small fishing village. The dock that racers jump off into the ocean has been made wider, though the underwater path around it has also been extended.
The cave that players drove through in the original has been changed to be an undersea cavern and is filled up more with water; players can still glide over the water however, though the path leading to the blue glider jump has been made longer and wider, and is now curved slightly.
The only major change to the course has been made to the three separate buildings that players had to drive across originally: players may now jump across them normally or take an anti-gravity path on a large wall to the left of these buildings. The stone steps around the road on the final stretch of the course have also been removed, and the desert area is lumpier than it was before, with a pillar that collapses on the second lap being located slightly past the starting line.
Wuhu Loop Aside from an aesthetics upgrade, Wuhu Loop remains almost entirely unchanged. The only changes that have been made to the course relate to the last two shortcuts on the original course: the pillars have been removed, as has the long dirt road that led to a gliding jump. Mario Circuit In terms of a visual upgrade, Mario Circuit is now set at sundown, and the design of Peach's Castle is more reminiscent of its design in Super Mario Odyssey.
Aside from these aesthetic changes, the only other additions to the course are anti-gravity segments present in Peach's Castle, and the Warp Pipe tunnel at the end of the course. The aforementioned tunnel now dips down into the ground and out again in a loose U-like shape, and part of it is submerged in water. The large indoor area near the end of the course, where the large music notes bounce up and down, has been made into a zero gravity segment and has been curved; the music notes now bounce up and down in the centre of the road as a result, making them easier to dodge.
The grass patches in this area have also been removed, as has the glider jump at its entrance. Rock Rock Mountain Rock Rock Mountain has seen the addition of multiple anti-gravity segments in addition to a heavy aesthetic upgrade. Two fairly prominent anti-gravity segments have been added: the first is directly after the starting line and lasts through the cavernous segment, while the second is located at the end of the course, while players climb up a large inclined slope before gliding to the finish.
The starting line has also been moved back towards the glider jump a bit, with the area in front of it stretched out slightly to be a little longer. Wario Shipyard Aside from a visual upgrade, Wario Shipyard remains relatively unchanged in its layout. The sole change in the course's layout is that the wooden turn at the end of the underwater section has been changed to be a zero gravity section, and has been made much wider. Maka Wuhu Maka Wuhu remains relatively unchanged aside from a graphical update.
When the final lap begins, the time of day changes from sunset to night, but otherwise the course remains identical to its Mario Kart 7 appearance. After this segment, the course initially split in two separated by a wall of ice has been modified into two paths attached to the Comet Observatory, which now sits closer to the stage, that cross around each other a number of times before converging at a jump.
Bowser's Castle Bowser's Castle remains entirely unchanged from its original appearance in Mario Kart 7 , barring a graphical upgrade. The underwater part of the course has been slightly changed in that the water is now a purple colour instead of blue like in all other courses.
The weather outside of the castle has also been changed from a calm night to a lightning storm at night, with a bolt of lightning continually striking the front of Bowser's Castle though it can not be hit directly, and thus serves simply as decoration. Rainbow Road Outside of a large graphical update, the only change that has been made to Rainbow Road is that the entire stage is set in anti-gravity. In terms of aesthetics, there are a number of planets, including the Starship Mario from Super Mario Galaxy 2 and the Comet Observatory from Super Mario Galaxy , that appear in the background of the course, and a small rocket ship with Toads in it flies alongside the course throwing coins onto the track.
The entire course is now on an angle, being inclined above the ground by Ultra Hand stilts, and thus set in anti-gravity. The two long turns at the two ends of the course are also curved upwards. The tunnel has also been modified and split in two, and now a long gliding jump separates the two parts over a small out-of-bounds lake.
The layout remains generally unchanged from its Mario Kart 7 appearance, aside from this however. The cavern leading up to the mushroom platforms has been lengthened and made into an anti-gravity segment, while water has also been added beneath these same platforms so that, should a racer fall, Lakitu would not need to retrieve them, and racers can continue to race around these platforms' stems.
DS Luigi's Mansion Luigi's Mansion remains completely unchanged from its Mario Kart 7 incarnation barring a graphical enhancement, though the inside of the mansion now appears to waver and is set in anti-gravity. The course is now set at sunset, and a small town is set out-of-bounds around the southern part of the island, but the course itself is not changed. Some Sidesteppers have been added to the course, specifically the parts that racers can drive underwater in.
SNES Mario Circuit 2 Mario Circuit 2 is now set in a grassland around a lake, and the course's layout has been adjusted to fit this change. The course is not set on a series of boardwalks, with the rainbow-coloured block walls serving as barriers so racers don't fall off of most areas of it. Cheep Cheeps now jump over parts of the course, replacing the pipes that once scattered around the road, and a puddle replaces the oil spill.
After the newly-added puddle, the part leading up to the gliding jump has been changed to be underwater, but the path beneath the water still roughly follows the same path as the original course did. The glider jump is now a raised part of the boardwalk that leads over a small fishing boat with Nokis and Toads cheering on it and back towards the same boardwalk path that the starting line is on.
Wii Coconut Mall Barring a graphical upgrade, the three metallic pathways in and around the courtyard area have been changed to be anti-gravity segments. The parking lot of of Coconut Mall has also been extended to make room for a third car, making it similar to its Mario Kart Wii incarnation instead of its Mario Kart 7 one. DS Waluigi Pinball Waluigi Pinball remains relatively unchanged from its Mario Kart 7 design, with its main difference being a graphical update.
A lot of the stage's aesthetic cues now reference Waluigi and Wario, with some of the billboards also depicting characters from both the WarioWare and Wario Land series, and the large pinballs that roll along the course are now based upon the designs of Bob-ombs. The entire course is now also set within anti-gravity. N64 Kalimari Desert Kalimari Desert is relatively unchanged from its Mario Kart 7 incarnation barring a large graphical update.
The course is now set around a western town, and a lot of the cacti that were around the beginning of the course have been removed and instead the end of the course now has a Chain Chomp staked in the ground. Players can compete in local wireless matches or online over a broadband Internet connection.
Release date: December 03, Players: up to 8 players. Genre: Racing. Publisher: Nintendo. Developer: Nintendo. Game file size: MB.
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