Where can i download turok 2 for pc
All the creatures look great, but they don't really do anything surprising-they just see you and either start shooting or charge. The occasional sideways roll or dodge behind a boulder apart, there isn't the slightest hint of intelligence between the lot of them.
Even the bosses, which are stunning to watch, just follow familiar old patterns. Find the first weak spot, pick it off, find the next " one and so on until it screams its last. What saves Turok 2 is the multiplayer game, which is faster and smoother than Goldeneye, and has tighter levels that are better suited to pure insane gunplay.
It's the nearest thing you'll get to Quake pfiti the N64 - well, at least until Quake 2 itself arrives. With the smaller deathmatch levels, you are - especially with four players - never more than a corner away from running into somebody with a very large gun. This makes things a lot more frantic, and the emphasis on the vertical axis - several of the deathmatch arenas are multilevel extravaganzas, with plenty of platforms for sniping - means that you can be attacked from almost any angle.
Some arenas even have underwater sections, where combat is wrought with harpoon guns and torpedoes, that really turn things on their head! The only disappointing thing about Turok 2's deathmatch is the lack of options, which in Goldeneye allowed players to create the perfect custom killing zone. All Turok 2 offers is a weapons screen where the appearance or otherwise of particular bits of hardware can be set - fed up of being whacked in the back of the head by the Cerebral Bore?
Switch it off! The equivalent of the Licence To Kill mode would have been fun, though to be fair this can be simulated if players concentrate on getting instantly-lethal head shots. The actual characters are nondescript as well - hunting some generic dinosaur bloke isn't nearly as engaging as chasing down Oddjob. Piffling little quibbles like these don't prevent Turok 2's deathmatch from being fantastic, and good enough reason to buy the game on its own.
Is it better than Goldeneye'! Arguments raged over this point for quite some time. Ultimately, it's probably as good - the characters don't have the instant recognition value of Goldeneye, but the speed and furious nature of combat compensate, and the sheer glorious sadism of Frag Tag is what videogames are all about!
In the case of Turok 2, size definitely isn't everything. The sprawl of the levels makes getting around a long-winded business, and most of the time you know that the only thing at the end of it will be another switch or a teleport. What's missing from Turok 2 is something that Goldeneye had by the bucketful - involvement. Rare's game had all kinds of different objectives, hidden secrets, little quirks and opportunities to try alternate ways to complete the missions.
Turok 2? Kill enemies, find switches, reach teleport. It's Doom, basically - a glorious-looking update of Doom, but Doom nevertheless.
Fortunately, the deathmatch game compensates - if you can get three friends around they won't want to leave, and at the very least the one-player game offers stunning eye candy and a lot of challenge. Besides, at the price, you can't go wrong. It's just a shame that the fabulous advances in visuals and audio weren't accompanied by similar strides in gameplay.
For you Turok fans out there, get ready for the sequel due out sometime in August. Visually, we have nothing to work off of except a good number of conceptual sketches, renders and level designs.
Expect a whole new cast of bad muthas to shoot holes through we've seen no dinos so far , and plenty of interesting environments to explore. We'll keep you up to speed as we get more info on Turok 2. Big, brash and very violent. But what I really like is that you can't just run around shooting everything in sight and expect to get away with it. Turok's just as much about stealth and strategy as it is spilling monsters' brains over the floor although there's quite a bit of that, too.
Because it's the only game in the world where you can blow a hole the size of a football in a giant green monster's stomach, and slice teeny weeny dinosaurs into chipolatas with a razor-sharp claw. I'm still trying to find the cheat to make the kids killable though. Pee-yoo, wooor! That's the Cerebral Bore, that is.
A missile that gets fired from the barrel of a gun that's the size of a television. That's the sound it makes as it lodges into an enemy's head and starts burrowing into their brain.
And that's when it explodes. There's just something very special about brain-draining enormous mutant monsters. Buckets of blood, bags of guns and kids who say "Thanks Turok" in chirpy Waltons-esque accents when you rescue them: superb! Originally, you may recall, Turok 2 was pencilled in for late October, but problems optimising the code - and ensuring that the awesome multiplayer ran super-smoothly - meant the game unexpectedly slipped a month.
Which, obviously, means our exclusive review of the game was a couple of months back now. But, because we haven't stopped playing it since and, in the process, discovered tonnes of extras , we've decided to provide a refresher. Read on and find out why you just have to have this game on your Chrimbo list. Yes, yes Basically, all characters can carry weapons except the Raptor whose arsenal o' death relies almost entirely on a natty pair of claws and speedy hind legs. The three versions of Turok, Adon and the Primagen seem to be fairly equally matched, while the Endtrail and Fireborn behave similarly, i.
Flesh Eater and monstrous Purr-linn. All fairly self-explanatory except, of course, the Assault Rifle which is quite similar to a rapid-fire PP7. The Torpedo and Harpoon Gun can only be used underwater. Our advice? Use the Cerebral Bore. As much as you can. Bloodlust is an all-out fight to the death. Frag Tag sees one of you as a monkey - or, more obviously, 'it'. As 'it', you need to reach a central warp which then makes one of the other players 'it'.
As 'it' you can't operate any weapons; your primary objective is to reach the warp. However, we did manage to stick an arrow through the eye of the monkey. Top fun! Team Mode is two against two, or three against one. One team becomes blue and the other red.
Your objective? To maim plentifully. Don't expect real life locations like GoldenEye , Turok 2's arenas are very similar to Quake's: multi-levelled and scattered with lava pits and lifts. Mosh Crypt has the best layout - square, with platforms in each comer and linking corridors - but Crazy Eight is probably the best for four-player dog fights. The most interesting, though, is H 2 Whoa!
Mr Happy makes the most obvious difference, giving every wall stackloads of colourfully curtained windows. However, Big City is great, bricking off every single surface, while Red Dragon tinges everything red and a bit alien.
Oak Fort and Castle do a Ronseal-like job too, making everything wooden and stoned respectively. A top idea, this. Right at the beginning of Slaughter by the River of Souls, there's a pen which, when you enter, presents you with the opportunity to ride a cannon-firing Triceratops.
Just walk up to it and the game switches to a raised position on the back of the dino, Boom Okay, so we promised you that we wouldn't spoil the surprise of the bosses for you but, having reached all but the last one - your nemesis, the Primagen - we can't help ourselves. Here's just a taste of what to expect, should you rise to the challenge of Turok 2.
A breathtaking follow-up to a superb original, with an eye-melting hi-res mode. Alongside Zelda , an essential purchase this winter. Easily one of the most visually impressive games on the N64 especially with the 4MB Pak , Turok 2 is a significant improvement over the original. Obviously taking some cues from the likes of GoldenEye especially for the multiplayer stuff, which is a good laugh--especially Frag Tag , it's certainly one of the most ambitious console games of this style. I don't want to spoil this and sound too negative, but there are some problems that detract from the fun of it all.
As any honest girl will tell you, size really does matter--and T2 doesn't suffer in any way in that department.
It's huge! But to keep with the analogy for a moment, it's not just about the size, it's what you do with it that's important--and in places T2 is downright clumsy. Mostly it's just too damn big, and it can be pretty unforgiving.
I must say I object to the way some of the "adventure. Be prepared to leave your N64 on for days. There are also some frame-rate issues when there's a lot of action. Not usually that much of a problem, but when it drops too low it becomes impossible to aim your weapons.
Also, in multiplayer mode, we saw the game crash twice Despite the flaws though, it's a great game--just not as good as it could've been. This may seem like an odd complaint, but I'm actually annoyed that Turok 2's levels are so damn big. If you could save anywhere, I'd be happy, but the limited amourt of save points coupled with the fact that it's really easy to get lost in the game's huge levels really irks me. Still, the game's atmosphere and graphics kick ass despite some slowdown , and the four-player modes are fantastic.
I'd buy it for the multiplayer stuff alone. Despite all its little flaws--namely, choppy frame-rates, a few bugs, some tedious bits and a lack of save points--Turok 2 is still just the epic, spectacular-looking game N64 owners need to fill the void after Zelda.
And as with GoldenEye, you'll be playing Turok's multiplayer modes a year from now the insanely fun four-player Frag-Tag monkey Mode nearly made me miss deadline. Not quite as good as GoldenEye, but close. Turok 2 is an excellent example of how to make a proper sequel. Everything about the game is bigger--MUCH bigger. Bigger graphics thanks to the RAM Pak , bigger levels that'll really piss you off, quite frankly and bigger enemies both in size and intelligence.
The keys that unlock the portals to the second and third levels are found in the first level, the keys that unlock the portal to the fourth level are found in the second level, the keys that unlock the portal to the fifth level are found in the third level, and the keys that unlock the last level are found in the fourth and fifth levels.
As a result, the game allows the player to complete certain levels in a nonlinear order. In the Nintendo 64 game, the player's progress can only be saved in special portals, while the Microsoft Windows version lets players save the game at any point. In these portals, the player may also fully restore Turok's health and ammunition once per level. In addition to level keys, every level has one Primagen Key.
The six Primagen Keys unlock the gate to the final boss in the hub area and require the player to use talismans to collect them.
Talismans grant Turok special powers, such as allowing him to jump long distances or walk over lava. To use the power of a talisman, the player must collect a feather in a level and then take it to the talisman chamber from that level. There are five talismans in the game and every level, except for the first one, features a feather and a talisman chamber. The Primagen key from one particular level usually requires the player to use the talisman from the next level, except for the Primagen key from the last level, which requires the player to use four talismans.
Therefore, the player needs to re-enter some levels more than once to collect all Primagen keys and complete the game. In addition to the single-player mode, Seeds of Evil features a multiplayer mode where various players can compete against each other in several game types. Options such as time limit, map to play on, and characters to play as can be changed to match player preference. Every character has their own strengths and weaknesses, with some being able to regenerate health.
For example, the Raptor is limited to close-range attacks, but is also extremely fast and agile. Multiplayer games in the Nintendo 64 version of the game support up to four players via split screen. In contrast, multiplayer games in the Microsoft Windows version support up to 16 players via LAN or internet.
The Nintendo 64 version features two game types: Deathmatch or Team Deathmatch, where the objective is to kill as many opposing players as possible; and Frag Tag, in which one random player is transformed into a monkey with no attacks and very little health.
The monkey's task is to go to a specific point to return to their normal form and transform another random player into the monkey. Players gain points by killing the monkey and lose points if they die as the monkey. Enhanced Gameplay — Improved character speed and manoeuvrability, including the ability to grapple ledges.
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